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Editor crashes on Scripting::ScriptingWrapperFor when in Play Mode, afte...
To reproduce:1. Open user's attached project ("New folder")2. In Project window go to "Runtime" > "Tiles" and select "New Tile Ba... Read more
AudioSource.PlayOneShot doesn't play sounds properly when there are a lo...
Steps to repro:1. Open original project "Sound_Bug_2019.1.zip"2. Enter PlayMode and listen to the Audio Expected result: Audio does ... Read more
Black outline appear around gameObjects in Game View when selecting Main...
To reproduce:1. Create a HDRP template2. Open a Game View window3. In the Hierarchy window select any object in the scene and select... Read more
[HDRP] Editor crashes when scriptable render pipeline changed to none fr...
Editor crashes when scriptable render pipeline changed to none from HDRPAsset OR changing color space from gamma to linear. (when sc... Read more
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro:1. Open original project "BugTestProject.zip"2. Open "SampleScene"3. Observe that bloom works in the Game view4. Buil... Read more
Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce:1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main"2. In the Hierarchy, select "Quad" an... Read more
[Hub] In licence error screen https://unity3d.com/unity/err/license redi...
How to reproduce:1. Open unity hub2. On the 'licence error' warning screen click the 'online help' link Expected result: the https:/... Read more
[Preset] 'Alpha is Transparency' setting cannot be changed after creatin...
How to reproduce:1. Create a new Unity project2. Import any image3. Create a Texture Importer preset and inspect it Expected result:... Read more
QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...
How to reproduce:1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene"2. Ener Play Mode3. Observ... Read more
[Shaders] ShaderUtil.ShaderHasError returns false when Shader has errors
How to reproduce:1. Open the user's attached project ("ShaderErrorBug.zip")2. Call menu Bugs/Reproduce Bug3. See "False" log in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS