Search Issue Tracker
Fixed in 2019.3.X
Votes
19
Found in
2019.1.0a2
2019.1.0f2
2019.2.0a1
Issue ID
1147433
Regression
Yes
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro:
1. Open original project "BugTestProject.zip"
2. Open "SampleScene"
3. Observe that bloom works in the Game view
4. Build and Run
Expected result: Bloom works in a build like in a Game View.
Actual result: Bloom does not work.
Reproduced in: 2019.1.0f2, 2019.0a13
Not reproduced in: 2018.3.14f1, 2019.1.0a1
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
tjmaul
Jun 24, 2019 09:47
Seems to work fine in 2019.1.8 for the LWRP Sample
chaseholton
Jun 07, 2019 02:46
Still present in 2019.1.5.
NicodemusRat
Jun 03, 2019 01:43
I'm encountering this in 2019.1.4f1
jaydee_programming
Jun 01, 2019 00:19
Happening in 2019.1.4f1, Windows 10, 1070 GPU. Bloom works in the Game view but is gone after building. Stock Ultra settings.
Seems like this should be a priority 1 issue. A lot of games depend on Bloom.
Davide1104
May 22, 2019 11:31
Also happens with integrated render. I made a simple project with glow and post-processing and with 2018.3.14 works perfectly but in 2019.1.3 doesn't work in build standalone version
MidnightGameDeveloper
May 19, 2019 16:43
This bug should get prioritized. The application that i am developing requires bloom so i cant release an update of it right now.I reported this bug a month ago and nothing happened since then, please fix it.
chaseholton
May 18, 2019 23:19
Can confirm the issue is still present in 2019.1.3f1 ... This issue should really get more attention!
aneilfnq
May 15, 2019 10:46
Still happening on 2019.1.2f1
tjmaul
May 14, 2019 11:05
Still present in the Lighweight RP template in 2019.1.2f1
hasseyg
May 05, 2019 16:47
Bloom is not working for me when running a SteamVR project in the editor. When the post processing layer is enabled, I just see a black screen and if i disable the layer, it starts working.