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[HDRP] Shadowmask object shadows won't blend with Distance Shadow mask D...
Reproduction steps: 1. Open "ShadowMaskHDRP_BugReport.zip" project2. Enter Play mode3. Notice how the Shadows under the Grey Cubes a... Read more
[XR][Oculus GO] [WebGl] gles::GetProcAddress() errors are thrown when tr...
To reproduce:1. Open attached project "WEBGL3.zip"2. Build and Run the project on WebGl3. While in Oculus GO, try acessing the local... Read more
[Tiny] Missing definition error when importing "Tiny" package in 2019.1
Steps to repro:1. Create a new project2. Open package manager and import "Tiny" package3. Observe the console Expected result:: No e... Read more
Terrain thickness do not cause objects beneath the terrain to move above...
How to reproduce:1. Open attached project "Terrain Thickness Test.zip" and scene "SampleScene"2. In the Hierarchy window, select "Te... Read more
CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...
Steps to reproduce:1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip")2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14Not... Read more
[Color Space] Changing color space to Linear renders white artifacts on ...
Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce:1) Create... Read more
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Rep... Read more
[Editor] manipulators and gizmos are visible for Reflection Probe when r...
Manipulators and gizmos are visible for Reflection Probe when root scale is zero Steps to Repro:1. Open attached project2. Select re... Read more
Documentation summary in Visual Studio is not being shown
How to reproduce:1. Open attached project "Case_1148065_summary.zip"2. Open "script" script with Visual Studio3. In "Start()" method... Read more
[AI Planner] Floating Plan Visualizer window causes the Editor to be slo...
How to reproduce:1. Create a new Unity project2. Import the 'AI Planner' package3. Add a Window > AI > Plan Visualizer4. Move ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field