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0
votes
Fixed

[Android][Vulkan] Player crashes on changing resolution dynamically

Android

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Apr 23, 2019

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Version/s: 2019.2.0a1, 2019.2.0a13

Player crashes on changing resolution dynamically. Steps to repro:1. Open the attached project.2. File > Build Settings > Sele... Read more

0
votes
Fixed

The version of Text Mesh Pro installed in new projects is behind the ver...

uGUI

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Apr 23, 2019

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Version/s: 2019.2.0a1, 2019.3.0a1

The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more

0
votes
Fixed

Hidden/Terrain/TerrainLayerUtils shader is missing in Standalone Build

Terrain

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Apr 23, 2019

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Version/s: 2018.3.0a10, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1148337")2. Build and run Expected result: A stamp is printed on the terrainAct... Read more

0
votes
Fixed

[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor

MacOS

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Apr 23, 2019

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Version/s: 2018.3.0a4, 2018.3.13f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new Unity project2. Import the tester-attached script(NewBehaviourScript.cs)3. Attach the script onto a... Read more

0
votes
Fixed

The Package Manager UI does not refresh when packages are installed or r...

Package: Package Manager UI

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Apr 23, 2019

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Version/s: 2.2.0

When installing or removing a package via Package Manager UI, the UI will not refresh after the operation is completed. For example,... Read more

0
votes
Fixed

Sprite Editor - The Sprite panel does not disappear completely when a sp...

Package: 2D Sprite

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Apr 23, 2019

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Version/s: 1.0.0

When using the sprite editor, if you deselect the sprite being edited then the Sprite panel should disappear. However, only the back... Read more

0
votes
Fixed

TransformAccessArray.Dispose() crashes player

Package

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Apr 23, 2019

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Version/s: 2019.2.0a12

Steps to reproduce:1. Open new project2. Add attached "TestScript.cs" to a GameObject(The script calls TransformAccessArray.Dispose(... Read more

3
votes
Won't Fix

[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...

Package: Input System

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Apr 23, 2019

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Version/s: 0.2.6

Expected:When a controller is disconnected and reconnected, InputActions should gracefully resume Observed:When a controller is disc... Read more

0
votes
Won't Fix

Analog input for OpenVR controllers doesn't go through for non-HTC manuf...

XR SDK

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Apr 23, 2019

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Version/s: 2018.3.8f1

Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer wh... Read more

0
votes
Not Reproducible

[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...

Package: Scriptable Render Pipeline Lightweight

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Apr 23, 2019

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Version/s: 5.2.3

How to reproduce:1. Open attached project "Updated1148313"2. Build to Oculus GO3. Launch application Result - Observe that UI elemen... Read more

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