Search Issue Tracker
Particle System Renderer component appears when adding a script to prefa...
Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more
Some ParticleSystems use the wrong texture when several of them are bein...
How to reproduce:1. Open attached project2. Open Main scene3. Enter the Play Mode4. Open Window > Analysis > Frame Debugger5. ... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce:1. Open the attached project ("PreBuildProcessIssue.zip")2. Try building the project via "Build > Build and Run"... Read more
[Windows] Editor crashes with a StackOverflowException if a script refer...
How to reproduce:1. Open tester-submitted project(ArrayTest)2. Open the Test Runner window3. Run 'TestSimple' test Expected result: ... Read more
Painting terrain crashes when texture resolution is below FullRes in Qua...
Reproduction steps:1. Open the attached project named "Case_1148582_Updated"2. Open the Sample Scene3. Select the Terrain and try to... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps:1. Open the attached project named "Case_1148573"2. Open the Sample Scene and select the Tilemap gameObject3. Obs... Read more
Using a BurstCompile job with latest com.unity.transport package crashes...
How to reproduce:1. Open the attached project2. Enter the Play mode---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12In 2019.3.0... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce:1. Open attached project "VRParticleTest.zip"2. Build for Android (with Oculus VR SDK enabled)3. While in app, make sur... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce:1) Open the attached project and scene2) In the hierarchy, select one of the prefab's children3) Ctrl+D to duplicate th... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project2. Enter Play mode3. Wait until some Images are instantiated4. Notice that so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS