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Unity 2018.3 update prompts "Click the Download Installer button" while ...
Steps to repro:1. Open older Unity version (for example 2018.3.4f1)2. Help -> Check for updates Expected result: Update prompts: ... Read more
ECS DynamicBuffers created during Conversion throw an exception about de...
How to reproduce:1. Open attached project2. Enter the Play Mode Reproducible with: 2019.1.0f2, 2019.2.0a14, 2019.3.0a1Not reproducib... Read more
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more
[LWRP/HDRP] ShaderGraph shader is not updated when ShaderGraph subshader...
How to reproduce:1. Open attached project "SubGraph.zip" and scene "New Scene"2. In Project window, open "position_sinewave_subg" su... Read more
[Android] Preserve Framebuffer Alpha overwrittes Android theme
Steps to reproduce:1. Open user attached project2. Export the project open on Android Studio and inspect the AndroidManifest.xml fil... Read more
[LWRP] Render Texture loses transparency values in built game when an Em...
Steps to reproduce:1. Open user attached project2. Build & Run3. Observe that the render texture loses transparency Expected res... Read more
[Perforce] Files ignored in P4 Stream view cause constant warnings or pe...
Reproduction steps: 1. Run a Local Perforce Server using p4d2. Connect to the Server3. Set-up appropriate Workspaces4. Launch Unity ... Read more
OnPointerUp event is called before mouse is released when OnDrag Event i...
How to reproduce:1. Open the attached project("PointerUp")2. Enter Play Mode3. Press and hold down the mouse button on the blue squa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS