Search Issue Tracker
Fixed in 6.9.0
Votes
5
Found in [Package]
5.13.0, 5.10.0
Issue ID
1148817
Regression
No
[LWRP] Render Texture loses transparency values in built game when an Empty Renderer Feature is added
Steps to reproduce:
1. Open user attached project
2. Build & Run
3. Observe that the render texture loses transparency
Expected result:
Reproduced in: 2019.3.0a1, 2019.2.0a14, 2019.1.0f2 on Vulkan and OpenGLES3
Packages reproduced in: 5.13.0, 5.10.0
Reproduced on: Android, iOS, Windows Standalone
Devices under test:
Reproduced:
VLNQA00230, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 6 (iOS 11.3.1)
-
talofen
May 30, 2019 22:03
Same problem in Windows Build. Both LWRP and HDRP. In a new project the problem is not there, but after some works, it comes out. I still have not found the combination of settings that triggers it...Does anyone have any workaround?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 6.9.0):
Fixed from LWRP 6.9.0+