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MoveMouseEvent.button returns 0 both when no button is pressed and when ...
How to reproduce:1. Open the attached "case_1149053-MouseMoveButton.zip" project2. Open the "BugReport > ExampleWindow" window3. ... Read more
[Android] Rendering a scene with only a skybox in LWRP gives much lower ...
How to reproduce:1. Open project, uploaded to ownCloud2. Build and run on Samsung J5--In Profiler notice, that only ~45 FPS are show... Read more
Crash when minimizing the animation preview window
Crash when minimizing the animation preview window. Steps to reproduce- Open the attached project with 2019.2.0a12.- In the projects... Read more
Improve error handling when trying to change m_Script for component on P...
Steps:1. Create two scripts ("Script1" and "Script2")2. Add a GameObject to the Hierarchy3. Assign "Script1" on it4. Convert GameObj... Read more
Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...
How to reproduce:1. Open attached project2. Open Window > General > Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more
Particle System with custom simulation space jitters when moved/rotated ...
How to reproduce:1. Open attached project "ParticleSystem_LateUpdate.zip" and scene "Main"2. Enter Play mode3. Observe Game view Exp... Read more
Editor is extremely slow and almost unresponsive when the GICache tab fr...
Steps to repro:1. Download the attached repro project (from the comments section);2. Open 'Spotlight_Tunnel_PLM' scene;3. Open the P... Read more
Custom Package Preview window isn't redering when clicking on image files
How to reproduce:1. Create a new project2. Go to top menu -> Assets -> Import Package -> Custom Package...3. Open the attac... Read more
Unity Hub GUI doesn't appear when computer is disconnected from the Inte...
How to reproduce:1. Disconnect a Windows 10 x64 computer from the Internet by unplugging its Ethernet cable. Ensure that it is not c... Read more
Preview Window in the Inspector shows the same Preview image when multip...
Reproduction steps:1. Open the attached project named "Case_1148952"2. Select "NewLayer", "NewLayer1" and "NewLayer2" in the Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS