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Listed Force Field keeps affecting particles when its GameObject is acti...
How to reproduce:1. Open the attached project ("ParticleSystem_ForceField.zip")2. Open the repro scene ("Main")3. Enter Play Mode4. ... Read more
Unity Burst compiler crashes at "burst_SetCurrentDebugLocation"
Steps to reproduce:1. Download the attached project and open "Ping" scene2. Enter play mode Results: Editor crashes Reproduced with:... Read more
Cache system Caching.IsVersionCached reporting true but Caching.GetCache...
Steps to reproduce:1. Open attached project2. Switch to Android platform3. Play the editor4. Wait until asset bundle manager report ... Read more
GameObject disappears and Prefab inherits its Components when Prefab is ...
How to reproduce:1. Open the attached "case_1149316.zip" Unity project2. Open the "Parent" Prefab Variant in Prefab Mode3. Swap the ... Read more
[Linux] Keys in Particle System curve-based modules are immovable after ...
How to reproduce:1. Open the attached project '1149313repro'2. In SampleScene, go to Particle System object and enable Size over Lif... Read more
UI Image Color property is ignored when already assigned Source Image pr...
How to reproduce:1. Open the attached "BugReport.zip" Unity project2. Press "Play" and observe the three "Icon" GameObjects Expected... Read more
Visual Studio Debugger's "Step Into" function does not work between asse...
How to reproduce:1. Open the attached project ("TestDebug.zip")2. Open the repro scene ("SampleScene")2. Open the "Test1.cs" script3... Read more
Light Probe Group cells from the active Scene are still displayed when i...
How to reproduce:1. Open user-submitted project (LightProbeBug)2. Navigate to the Assets/Prefabs folder3. Open one of the prefabs in... Read more
[Android] TestRunner does not recognize a crash when running tests on An...
Steps to reproduce:- Install Unity Editor version 2019.1.0f2 with Android support- Open the project contained in ParticleCrashTestRu... Read more
EditorGUIUtility.PingObject on a Hierarchy object is visually offset
How to reproduce:1. Open attached project "PingObjectOffset.zip" and scene "SampleScene"2. In the Hierarchy window, select "SampleOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS