Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0b6
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1149186
Regression
Yes
EditorGUIUtility.PingObject on a Hierarchy object is visually offset
How to reproduce:
1. Open attached project "PingObjectOffset.zip" and scene "SampleScene"
2. In the Hierarchy window, select "SampleObject"
3. In the Inspector window, press on "Ping me" button (Sample Ping custom editor component)
4. Observe the "SampleObject" in the Hierarchy window
Expected result: the object highlights properly
Actual result: the object highlight is offset to the left
Reproducible with: 2019.1.0b6, 2019.1.1f1, 2019.2.0a14, 2019.3.0a1
Not reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Add comment