Search Issue Tracker
[Android] Application crash on Adreno GPU's when executing method Warmup...
To reproduce:1. Open attached project "Android9Crash.zip"2. While in project, make sure GLES3 is set as primary GPU API3. Build and ... Read more
[Shader Graph] 19.3 and 19.2 verified package version of Shader Graph is...
19.3.and 19.2 verified package version of Shader Graph is behind 19.1 verified package version.19.3 and 19.2 verified version is 5.2... Read more
[iOS] NPOT textures without compression uses more memory than a regular ...
To reproduce:1. Open users attached project "test.zip"2. Open "SampleScene.unity" scene3. Select the Main Camera game object from th... Read more
[Asset Pipeline v2] Editor throws a fatal guid is uninitialized error an...
How to reproduce:1. Create a new HDRP template project2. Install the VFX package3. Update the HDRP Package to 6.5.34. Observe the cr... Read more
When a joint is created at runtime the ConnectedBody trigger collider po...
Regression when updating from 2018.3.7f1 to 2019.1.0f2. User pain is high because this functionality is relied upon heavily for VR i... Read more
Code of shader compiles incorrect positional data when compared to origi...
To reproduce:1. Import attached shader "2017.shader" into any project2. In Project window, select the Shader file3. In Inspector win... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
[WindowsMR][SpatialAnchor] - 2019.3 - Trying to retrive the Native Spati...
Reproduced with: 2020.1.0a2, 2018.4.8f1 Notes:Found on trunkMight be related to the UWP memory leak where we changed the call on the... Read more
Border of a sprite is being scaled when used as a Slider fill area
How to reproduce:1. Open user attached project "Unity c# bug project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Use the sli... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS