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[PLM] Seam artifacts are visible on a lightmapped mesh after baking GI
Steps to repro:1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. Clean baked data and GI Cache;3. In the Lighting win... Read more
[2D][SpriteShape] The Sprite Variant selector UI does not update correct...
[2D][SpriteShape] The Sprite Variant selector UI does not update correctly sometimes How we can reproduce it using the example you a... Read more
[iOS] Delayed touch near edges
To reproduce:1. Open users attached project "AstroEvade_iPhone.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. On... Read more
Transitioning from XR device mode "None" to "Cardboard" breaks TrackedPo...
To reproduce:1. Open attached project "BorkedTrackedPose.zip"2. Build for Android device that has cardboard set up3. Observe the bui... Read more
[IL2CPP] Race condition in "vm::Class::SetupInterfaces"
Reproduction steps: 1. Build Standalone player of the reproduction project to IL2CPP2. Launch Build Actual Result: Crash Fixed in: 2... Read more
Using a ScrollRect the movement is Jerky when you try and scroll with mu...
To reproduce: 1. Download attached project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iOS device4. Place yo... Read more
GameObjectRecorder only records changes in the root object, changes in c...
How to reproduce:1. Open attached project2. Open ReproScene and enter the Play Mode3. Press 'Enter' to start recording character mov... Read more
Video Player on Windows and Android start playing videos 1 or 2 frames late
To reproduce:1. Open the user's attached project2. Play on Windows Editor or on any Android device3. Use the Game's UI to select the... Read more
[iOS] App crashes silently on Devices which have 9.3.5 iOS version when ...
To reproduce: 1. Download attached project "iOS BinaryReader Crash.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS... Read more
Missing warning messages when Blend Shape Normals is set to import
How to reproduce:1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5)2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS