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ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps:1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it2. Select ParticleSystem prefab instance3. ... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project2. Create a Terrain... Read more
[Profiler] FPS indicator is clipped at 0 fps
PS indicator is clipped at 0 fps Steps to Repro:1. Create a new project2. Window > Analysis > Profiler Actual Result:FPS indic... Read more
Probuilder compilation fails on 2018.4 because it uses UnityEngine.UIEle...
Steps to reproduce:1. Create a new project in Unity 2018.42. Import Probuilder package Expected results: No compilation errorsActual... Read more
Cannot exit Timeline Preview Mode on a combination of Activation Track a...
Steps to repro:1. Open original project "TimelineCantExitPreviewActiveSignal.zip"2. Click Director and look at the Timeline tab3. Cl... Read more
[Preset] FBX preset's animation root node value is not updating in Realtime
FBX Preset's animation root node value is not updating in Realtime Steps to Repro:1. Create a new or open attached project2. Import ... Read more
Unity 2019.1.0f2 flickers in Unity Hub when hovered making it unable to ...
How to reproduce:1. Open Unity Hub2. Have 2019.1.0f2 installed Reproducible with: Unity Hub 1.6.2 Actual results: 2019.1.0f2 version... Read more
[Terrain] Using Brush to Raise or Lower Terrain while baking lights Edit...
Using Brush to Raise or Lower Terrain while baking lights Editor crashes Steps to Repro:1. Create a new Project2. Create a new Terra... Read more
EditorGUI.Popup break and duplicate when they are Multi-Level
How to reproduce:1. Open the "SampleScene" Scene in the attached "PopupBug.zip" Project2. Click on the "Example Object" GameObject3.... Read more
[iOS] Launch Screen adds custom XIBs, XIBs override Legacy Launch Images...
How to reproduce:1. Create a new project2. Build Xcode project using Default settings (iPad and iPhone Launch screen are set to Defa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS