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Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Be...
Reproduction steps:1. Create and open a new project using the 2D URP template2. Import the "2D Beginner: Adventure Game Complete Pro... Read more
"Failed to load il2cpp" error when running a standalone build that uses ...
How to reproduce:1. Open the project “IN-112335_StaticLibIssue”2. File → Build and Run3. Observe the result Expected result: The sta... Read more
Opacity as density for terrain has an invert behavior compare to layer l...
Steps to reproduce: Create a terrain Use the red texture joined to create the first terrain layer. Use the blue texture joined to cr... Read more
Editor crashes when entering a lot of characters in the Quality name
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Multiple NullReferenceExceptions are being thrown on TMPro.TMP_MaterialM...
Reproduction steps:1. Open the attached “IN-110524“ project2. Build and Run the Player3. Close the Player and run it again (to get a... Read more
Physics debugger window has no minimum width/height set
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Physics Debugger window (Window > Analysi... Read more
Yellow colored text is barely visible in the TextMeshPro "Project Files ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure the Editor is set to the Light theme Open t... Read more
[Linux] FocusController Warnings are thrown after opening Texture Select...
Steps to reproduce: Open the attached project Select "Lit_New Shader Graph" Material in the Assets folder In the Inspector window, c... Read more
Game View toolbar dropdowns open at different positions when different e...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Display 1" dropdown in the Game View toolba... Read more
Indexed Keywords needs to be updated (removed) when assets are removed
The Keywords contain in Index are used to generate Search Propositions (i.e. Visual Effect generates Graph Catagory propositions). W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS