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New Input System makes mouse scroll react to every mouse movement when m...
How to reproduce:1. Open attached project2. Enter the Play Mode3. Use scroll wheel, and then move mouse4. Check the console Reproduc... Read more
[AMD only] Editor crashes on GfxDeviceD3D11Base::DrawBuffersBatchMode wh...
Very likely to be related to HDRP package configuration in this specific project, as downgrading from 5.13 to 5.10, and upgrading ag... Read more
Random vertices instead of specified vertices are selected when toggling...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1153034.zip" Unity project2. In the Hierarchy tab, select the... Read more
Cannot remove Cloth Self-Collision and Inter-Collision when they are app...
How to reproduce:1. Open "SampleScene" Scene in the attached "case_1153027.zip" Unity project2. In the Hierarchy tab, select the Gam... Read more
[2D][SpriteShape] Spriteshape Collider Detail does not change when Optim...
2D][SpriteShape] Spriteshape Collider Detail does not change when Optimize Collider is unchecked How we can reproduce it using the e... Read more
[UI] When using Inspector UI to set bindings for Input Action, some prop...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/593 Repro:1. Download package and project at: https://github.com/Un... Read more
Setting AudioMixer's Exposed Values from the Awake Method fails without ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestAudioBug.zip" Project2. Enter Play Mode3. Inspect the Exposed ... Read more
[Interactions] "Hold" interaction fires Performed phase as soon as the k...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/557 Repro:1. Download package and project at: https://github.com/Un... Read more
[Editor][Actions] Icons set by importer don't work on initial import
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/555 Repro:1. Download package and project at: https://github.com/Un... Read more
[WindowsMR][Emulation] - Emulation window is causing the Editor to crash...
When using holographic emulation editor there is a crash when you try to use simulation more then 2 times in play mode. The window t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS