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[Linux] Mouse cursor does not update when moving it to Game view
How to reproduce:1. Open the attached project '1153310repro.zip'2. Move the mouse coursor to the game view from the left, right or b... Read more
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Make sure Target Architecture is s... Read more
Drag Area for the Animation Preview Window is Reduced/Obstructed
To reproduce: 1. Download attached "project_659067.zip project and open in Unity2. In Project window select the "Animation.anim" ass... Read more
[RequireComponent] can cause duplicate components to be created on prefabs
How to reproduce:1. Create a new Unity project2. Create a GameObject3. Add the Animator component4. Save that object as a prefab5. I... Read more
allowSceneActivation = false is ignored when particular set of Audio Fil...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1153187.zip" Project2. Enter Play Mode3. Observe the "New Sce... Read more
TextureArrays are slow to view in inspector, and also crash if Crunch te...
How to reproduce:1. Open the user-submitted project ("BugReports.zip")2. Open the "textureArrayBugs" scene and in the Hierarchy Wind... Read more
Exiting the Update method with debugger after async/await Task.Run(metho...
How to reproduce:1. Open attached project "AsyncCrashReproProject.zip" and scene "AsyncRepro"2. Open Visual Studio and attach the Un... Read more
Debugging while Async method is running randomly causes the debugger to ...
How to reproduce:1. Open attached project "case_662397-asyncCrashRepro.zip" and scene "AsyncRepro"2. Open Visual Studio and attach t... Read more
[URP] Shadows are being culled incorrectly in the corner of the Camera V...
To reproduce: 1. Download attached "LWRP_shadow_distance.zip" project and open in Unity2. Open "SampleScene" scene3. Observe the Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS