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Inputting Japanese text and losing focus causes text to be duplicated wh...
How to reproduce:1. Have Japanese Google/Windows IME installed2. Create/Open a Project3. Rename a folder, Camera or anything else by... Read more
Collab wastes half a minute checking for changes on tiny project and loc...
Collab wastes half a minute checking for changes on tiny project and locks the editor completely while doing so. 100% reproduction r... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps:1. Open attached project2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively3. Press the ... Read more
Editor crashes on opening Cloth Constraints window
Editor crashes on editing Cloth Constraints.Steps t repro:1. Create a new project.2. Gameobject > Create Empty game object.3. Add... Read more
[Hub] New warning messages gets hidden behind the first one when there a...
How to reproduce:1. Open Unity Hub2. Have two warnings appear(by having new Cloud projects, and installing Unity version without eno... Read more
Crash on YGNodelayoutImpl after calling AssetDatabase.SaveAssets()
How to reproduce:1. Open the "VR_Crash.zip" project2. Press Mixed Reality Toolkit > Add to Scene and Configure... Actual result: ... Read more
[Windows 7] Crash on WindowsVideoMedia::CopyToRGBA when importing video ...
How to reproduce:1. Create a new project2. Import "SampleVideo_1280x720_1mb.mp4" Actual result: Unity crashes. Reproducible with: 20... Read more
[iOS] When INT input fields keyboard is opened focusing other input fiel...
To reproduce:1. Open users attached project "iOS Content Type Test.zip"2. Build for an iOS device3. Deploy the Xcode project to an i... Read more
Buttons inside Foldout change size on cursor hover after Foldout visibil...
How to reproduce:1. Open the attached "case_1154524-UIElementsFoldoutBug" project2. Open Window > UIElements > TestWindow3. Cl... Read more
[Shaders] Multisampled textures don't work in Deffered Shader
Reproduction steps: 1. Open "1154519" project2. Enter Play mode3. Notice error: "A multisampled texture being bound to a non-multisa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS