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Changeset window description field is displayed in a single line
Steps to reproduce 1. Set up perforce project2. Try submiting something3. In Changeset window, notice that description field is draw... Read more
[2D] Files get converted to sprites without hitting apply after refocusi...
Files get converted to sprites without hitting apply after refocusing unity. Steps to repro:1. Create a new project.2. Drag any .jpg... Read more
OnOpenAsset Attributed methods are not called when opening a log from Co...
Reproduction steps:1. Open the attached Project inside of "OnOpenAssetBug.zip"2. Open the SampleScene and enter Play Mode3. Double-c... Read more
Only the first Catch Block catches Exceptions in Builds when using multi...
To reproduce: 1. Download attached "catchmeifyoucan.zip" project and open in Unity2. Open "SampleScene" scene3. Enter to Play mode4.... Read more
Update Mode "Animate Physics" doesn't work when a GameObject is Animated...
Steps to reproduce:1. Open the original project "AnimatePhysicsTest.zip"2. Navigate to Project -> Assets and Open "TestScene 2019... Read more
2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...
Steps to reproduce:1. Open the original project "TestSpriteTextureMissing.zip"2. Navigate to Project -> Assets -> Scenes and o... Read more
[HUB 2.0.0] Hub does not always respect the build platform setting set b...
How to reproduce:1. Open Unity Hub 2.0.02. Create a new Unity project and close it3. In Hub window set the 'Target Platform' for the... Read more
[WindowsMR] Player window does not open if the user toggles XR off and c...
REPRO STEPS 1. Load attached project2. Build/Deploy to WMR locally on machine with "WindowsMR" as top-most SDK in Player Settings(Sh... Read more
[HDRP] Edges become pixelated on dark-colored GameObjects when SMAA is a...
How to reproduce:1. Open the "scene" Scene in the attached "case_1154804.zip" Unity project (link in the edit below)2. Select the "C... Read more
Timeline time slider resets to frame 0 when using Ctrl-Z after making an...
How to reproduce:1. Create new project2. Open Timeline3. Create an object and create a Timeline asset for it4. Move to a frame other... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field