Search Issue Tracker
[Preset] Opening video from video preset inspector throws null reference...
Opening video from video preset inspector throws null reference exception. Steps to repro:1. Create a new project.2. Drag any .mp4 f... Read more
Custom Inspector using CreateInspectorGUI is not drawn correctly when us...
1) Open the attached project2) Open two inspector windows3) In the Project window, click on TestAsset4) See that both inspector wind... Read more
Performance drops dramatically with ADAM : Photogrammetry environment as...
How to reproduce:1. Open attached project2. Open "CultLeaderDomain_Set" scene3. Collapse the opened scene In the Hierarchy window4. ... Read more
[Preset Manager] "Create Material preset" creates a new material instead...
"Create Material preset" creates a new material instead of preset when clicked from cogwheel. Refer to the attached video. Steps to ... Read more
Skinned mesh flickers during manipulation
How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City2. Observe the area between two Nav Mesh Obst... Read more
Anchor and ConnectedAnchor Gizmos are shown in incorrect position when "...
How to reproduce:1. Open attached project "PhysicsTestProject.zip" and scene "SampleScene"2. Enter Play mode3. In Scene view, observ... Read more
ShaderGraph Gradient node does not attach to a Sample Gradient if it is ...
Reproduction steps:1. Open the attached project named "Case_1154941"2. Open the "Test" shader graph3. Try to attach the Gradient nod... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps:1. Open attached project2. Build and run on Android3. Press the "Start Per Capture" button, observe the "GPU Time" graph... Read more
[2D] Missing prefabs and out of memory errors after deleting Library fol...
Both the missing prefabs and the out of memory errors happen only if I delete the 'library' folder and force Unity to start serializ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS