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Typos in VFX Learning Sample's Spawn Context and Orient Showcase pages
Steps to reproduce: Open the attached project Open HDRP_VFX_Learning_Templates Scene Select the Sample_Showcase object in the Hierar... Read more
RichText failure with <margin> tags
Sample showcase styling is broken for VFX learning templates ⏬ Steps to reproduce: Open the attached project Open HDRP_VFX_Learning_... Read more
VFX Renderer properties in Animation window doesn’t use any icons
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create Visual Effect object (Visual Effects > Visual Effect)... Read more
Terrain Property icons blends in when selected in Animation window with ...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create Terrain object (3D Object > Terrain)3. Open Animation... Read more
"Could not invoke Color Picker for ShaderGraph" warning is thrown when c...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader... Read more
Putting a long Snapshot name throws “PathTooLongException” error
Steps to reproduce:1. Create new Unity project2. Install Memory profiler package3. Open Memory profiler window4. Capture a new Snaps... Read more
Action icon disappears when the Action has a long name
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Assets/InputSystem_Actions.inputactions" in... Read more
Right click rename does not initiate the renaming when renaming an unsel...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Assets/InputSystem_Actions.inputactions" in... Read more
Documentation Hyperlink in Package Manager for UPM Signatures leads to a...
Steps to reproduce: Open the attached Project Navigate to the Package Manager (Window > Package Management > Package Manager) ... Read more
Crash on "core::vector<AssetReference, core::allocator<AssetReference, 0...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “AppodealDemoScene“2. In the Project window, delete the “Assets/P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS