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SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more
Reverting prefab overrides results in "Dangling components have unfulfil...
Reproduction steps: 1. Open "DanglingTest.zip" project2. Select "Camera (3)"3. "Overrides" -> "Revert All" Expected Result: Prefa... Read more
Model is missing when Blender file is imported into Unity with Duplicati...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1156259.zip" Unity project2. Drag and drop the "cube-group" a... Read more
[LWRP] PlayerLoop > RenderPipelineManager.DoRenderLoop_Internal > GC.All...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project2. Enter Play Mode3. Open Window > Ana... Read more
PropertyFields added in OnCreateInspector Method disappear after adding ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Unity2019.2-UIElementsInspectorIssue.zip" Project2. Click on "MyOb... Read more
InvalidOperationException thrown and performance drop when selecting a M...
Reproduction steps:1. Open the attached Project from "New Unity Project.zip"2. Open the "Main" Scene3. Select the "MeshRenderer" Gam... Read more
Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce:1. Open the attached project "Case_1156196"2. Navigate to Project -> Assets -> Scenes and open the SampleSc... Read more
The GamePlay is very slow and laggy when running the build through any...
How to reproduce:1. Download and open the attached project "LWRP_TEST.zip"2. In "Player Settings" make sure that the "Target SDK" is... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce:1. Open attached project "TransparentRenderTexture.zip" and scene "SampleScene"2. Enter Play mode3. Observe the Cub... Read more
GameObjects with HideFlags.HideInHierarchy prevent Scene Visibility from...
How to reproduce:1. Open tester-attached script (HiddenObject.cs)2. Open any Unity project and import the script3. Attach the script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS