Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
Issue ID
1156273
Regression
No
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently when GO has single Mesh with 2 Materials
How to reproduce:
1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project
2. Enter Play Mode
3. Observe the two GameObjects in the Scene
Expected Behaviour: Both GameObjects are red
Actual Behaviour: One GameObject is red and the other one is white
Reproducible with: 2018.4.1f1, 2019.1.5f1, 2019.2.0a1
Note: Could not test with 2017.4.28f1 due to submeshes being unsupported and different structure of SkinnedMeshRenderer.SetPropertyBlock() Method.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Fixed in 2019.2.0a2