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[Android][UaaL] Build with Android Studio fails when embedding exported ...
To reproduce from scratch:1. Open attached "ProjectWithAds" project (Ads package are already installed and enabled)2. Export Android... Read more
SystemInfo APIs take enum parameter create GC.Alloc
Steps:1. Open attached project, open repro scene2. Hit play3. Open Profiler > CPU Usage4. Look at Hierarchy > PlayerLoop > ... Read more
Docking a window in Editor throws a NullReference Exception
Docking a window in Editor throws a NullReference Exception To reproduce:1. Create a new project2. Undock any window (Hierarchy)3. D... Read more
[IL2CPP] catch (Exception) doesn't catch exceptions thrown in try-finall...
To reproduce:1. Open attached project "throw.zip"2. Open "SampleScene.unity" scene3. Build for iOS4. Deploy the Xcode project to an ... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce:1. Open the original project "VideoBug.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce:1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project2. Enter Play Mode3. Wait until... Read more
[MacOS] SetCursor doesn't work consistently for built
Steps to repro:1. Open original project "CursorBug.zip"2. Build and Run3. Start clicking "Change Scene" constantly Actual result: Mo... Read more
Can not use underscores in the Bundle Identifier(Package Name) field in ...
How to reproduce:1. Open the attached "NoUnderscore.zip" Project2. Open File > Build Settings > Player Settings > Player &g... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce:1. Open the attached project ("case_1156287")2. Enter Play Mode Expected result: Console prints ("Normalized time: ... Read more
[iOS][Editor]Legacy Launch Images iPhone 6.5 Landscape resolution mislab...
How to reproduce:1. Create a new project2. Go to File-> Build Settings-> Switch to iOS Platform3. Open Player Settings-> Sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS