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UIElements window instance breaks when updating the window
How to reproduce:1. Open the attached project ("DialogBoxResearch.zip")2. In the Dialogs tab, select "NewDialogPrefab"3. Open "Dialo... Read more
[Editor] Quality settings default drop-down icons are hardly visible
Quality settings default drop-down icons are very small and hardly visible Steps to Repro:1. Create a new Project2. Edit > Projec... Read more
[Mac] Adding a script containing a null reference to a prefab causes Edi...
How to reproduce:1. Open the attached "PrefabFreeze.zip" project2. Open the "GameObject.prefab" in Prefab mode and make sure Auto Sa... Read more
The animation state changes without fully completing the Animation when ...
Steps to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. Select "AnimatedBar" GameObject4. Open Animator Window... Read more
[VR] Virtual reality SDK text gets overlapped on expanding in Player Set...
Virtual reality SDK text gets completely overlapped over other setting expanding in Player Settings, also note that expand arrow ali... Read more
Duplicated child nested prefab is not created in the same position
How to reproduce:1. Open the attached 'project-1176628.zip' project2. In the Inspector window select 'Cube' > 'Sphere' and duplic... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more
[XR][OpenVR] Build crashes on connecting HTC Vive controllers when the b...
Build crashes on connecting HTC Vive controllers when the build is running. Steps to repro:1. Create a new project.2. Connect HTC Vi... Read more
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce 1. Create a project2. File > Build Settings > iOS3. Build and run through Xcode Expected Result: Build runs... Read more
Multi-material list ordering does not respect DCC material ordering
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select MultiMatCube game object in the Hierarchy panel3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS