Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a9
2019.2.0b1
Issue ID
1157304
Regression
Yes
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce
1. Create a project
2. File > Build Settings > iOS
3. Build and run through Xcode
Expected Result: Build runs successfully and unity splash screen appears in the beginning
Observed Result: Splash screen doesn't appear
Checked On: iPad pro 11' : OS Version 12.2
Reproducible On: 2019.3.0a3, 2019.2.0b4
Not Reproducible On: 2019.2.0a8
Environment: Win and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Low priority, only happens when running through Xcode, the app might be waiting for the debugger to connect when it's supposed to be showing the splash.