Search Issue Tracker
GameObjects with HideFlags.DontSave raise an Error when reloading the Scene
How to reproduce:1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project2. Click on the "Spawner" GameObject3. Right... Read more
[UniversalRP] SRP switching doesn't work even with manually adding Shade...
To reproduce:1. Open the attached project;2. Build & Run;3. Press Space to switch scenes;4. See the difference between Editor be... Read more
Terrain Details density is low even when Target Strength has the highest...
How to reproduce:1. Create a new project2. Create a terrain (right-click in Hierarchy tab -> 3D Object -> Terrain)3. Click on ... Read more
[Global Illumination] Spot Light passing through the object.
Light passing through the mesh. Steps to repro:1. Open the attached project.2. Open the "Test" scene. Actual Result:Light passing th... Read more
[UI] Tooltips are missing for layout element components
All tooltips are missing for every property in Layout Element, Grid Layout Group, Content Fitter, Horizontal Layout, Vertical Layout... Read more
[Tile Map] Default cursor doesn't change to resize cursor on hovering ov...
Steps To Reproduce: 1. Create a Project2. Window > Package Manager > Tilemap > Import3. Window > 2D > Tile Palette4. ... Read more
GameView Bottom pixels are cut off when it has Rounded corners
How to reproduce:1. Open "SampleScene" Scene in the attached "MissingBottomPixels.zip" Project2. Change the aspect ratio on the Game... Read more
[AssetImporter] Updating existing AnimationClip import setting results i...
How to reproduce:1. Open the attached project ("case-1157349-AssetImporter.zip")2. Open Window -> Animation Events Test3. Set the... Read more
[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...
Reproduction steps: 1. Open "1157346" project2. Open "withSkinnedMeshRenderer" scene3. Enter Play mode4. Notice that a humanoid mode... Read more
"Cannot access a disposed object" exception when processing requests sim...
Steps to reproduce:1. Open user-supplied project ("BugReport.zip")2. Run Scene "SampleScene" Expected: no error is thrownActual: err... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS