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[Android] Performance regression when getting stack trace between 64bit ...
Reproduction steps: 1. Open "TestAndroid64bit.zip" project2. "Custom" -> "Build AssetBundle Android"3. "Custom" -> "Build Play... Read more
Event.current.mousePosition returns incorrect position after clicking aw...
How to reproduce:1. Open user-submitted project (Bug Report IMGUI)2. From the toolbar select BUG REPORT > Bug Test Window3. Click... Read more
[Camera] Preview window doesn't maintain its size on assigning render te...
Preview windows shrink on assigning render texture, Steps to Repro:1. Create a new Project2. Project window > right-click > Re... Read more
[Addressables] NullReferenceException is thrown when building player con...
How to reproduce:1. Open the attached project ("case_1157942-Addressables02.zip")2. Open the Addressables window3. Build player cont... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected St... Read more
[Lighting][iOS][Metal] Bounced light is inverted using both Enlighten an...
To reproduce:1. Use project attached by QA2. Clean GI Cache and Rebake lighting (Albedo scene)3. Build and run on iOS Expected resul... Read more
[Scene Management] Component could not be loaded when loading game objec...
Component could not be loaded when loading game object exception is thrown on opening the scene. Steps to repro:1. Create a new proj... Read more
[iOS] Player crashes when project build includes Video Player and an emp...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device---Crash occurs--- Repro... Read more
[iOS][Notifications] Alert is not shown when notification doesn't have b...
How to reproduce:1. Open the attached project2. Make sure Mobile Notifications package is installed3. Go to Notification Settings iO... Read more
[iOS][Notifications] Get user Notification settings causes a crash on iO...
How to reproduce:1. Open the attached project2. Make sure Mobile Notifications package is installed3. Go to Notification Settings iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS