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Physics Debug Visualization does not work when in Prefab Edit mode
Reproduction steps:1. Open the attached project named "Case_1158611"2. Open the Physics Debug tool3. Verify that you can see 5 colli... Read more
[Editor] Color model text is clipping and overlapping with dropdown arro...
The text in color model dropdown is not completely visible when selected and overlapping with dropdown arrow Steps to Reproduce:1. C... Read more
Timeline's Control Track does not update when a Prefab has changes appli...
How to reproduce:1. Open the attached project "1158592.zip"2. Open the Timeline Test GameObject in the Timeline window3. Open the Sc... Read more
Timeline in-line curve keys no longer have a contextual menu for keys
When editing keys using the in-line curves of Timeline, RMB-click on a key no longer pops a contextual menu for changing interpolati... Read more
[SRP] Display gizmos as quads in wireframe mode in scene view
Steps to reproduce:- Be in a project with one of the SRP (LWRP or HDRP) enabled and working.- Have any object that displays an icon ... Read more
Low resolution aspect ratio not working on windows
Steps to reproduce : - create a new project- add a cube and a text to the scene- change the windows text size from 100% to 150%- in ... Read more
[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps to... Read more
Sprites are Rendered bigger or smaller compared to what they should be w...
Steps to reproduce:1. Open Users attached project "InvProFromStore.zip"2. Navigate to Assets -> Devdog -> InventoryPro -> D... Read more
RenderUpdateManager Asserts when selecting an Object with a Rect Transfo...
To reproduce: 1. Download attached “SpriteHierarch.zip" project and open in Unity2. Open "ReproScene" scene3. Select "SpriteWithRect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS