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Mesh::RecalculateSubmeshBoundsInternal crashes when writing "<material=1...
To reproduce: 1. Open Unity and create a New Project2. In Hierarchy create an empty GameObject3. Add to it "Text Mesh" component4. I... Read more
Timeline "a" (autofit) hotkey does not autofit all when Marker is present
Using "f" to frame selection and "a" to autofit/frame all clip(s) in Timeline works as expected, unless there is a Marker. When ther... Read more
[Mac] Process.Start fails with Win32Exception when build using Mac-IL2CP...
Steps to reproduce:1. Open user's attached project (using Unity with Mac-IL2CPP Support)2. Build and Run the attached Project for Ma... Read more
[HDRP] Baking reflection probes does not update reflections after enabli...
1) Open HDRP template2) Make full reflective material and add it to the floor3) Bake reflection probe (wall visible in the reflectio... Read more
[HUB] Wrong error message displayed when the project name already exists.
"Path already exists" message displayed if the project name is already used. Steps to repro:1. Open Hub.2. Create project.3. Open Hu... Read more
[Asset Importer] Properties under Sprite Import Settings are missaligned
Properties under Sprite Import Settings are misaligned in Inspector view. Steps to repro:1. Create a new project2. Project Window &g... Read more
[Game View] Burger menu button under Game view is overlapping Gizmos dro...
Burger menu button under Game view is overlapping Gizmos dropdown when it is maximized. Steps to Reproduce:1. Create a new project2.... Read more
Building Asset Bundles using Scriptable Build Pipeline can crash with Ou...
ContentBuildInterface APIs do not release memory under high memory usage conditions potentially leading to an out of memory crash. Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
[HDRP][macOS] Shader error in 'HDRP/Decal': Texture atomics are not supp...
Steps to reproduce:1. Open attached project2. Open 1704_Decals-Settings scene3. Observe that the decal display is broken or nothing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS