Search Issue Tracker
Unity editor freezes on Play mode when using SceneManager.LoadSceneAsync
To reproduce:1. Open the attached project from google drive2. Open scene SampleScene and press Play Actual result: Unity editor free... Read more
[XR][WindowsMR] XRSettings.eyeTextureWidth and eyeTextureHeight return i...
Steps to reproduce:1. Download attached project2. Open SmapleScene3. Switch platform to UWP4. Make sure that XR support is enabled5.... Read more
Terrain does not support setting the renderingLayerMask filters used by ...
Merged PR at e71028a96af9 to trunk in 5876ceb54d0b. Read more
The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce:1. Open user-supplied project2. Open "SampleScene"3. Select "Player" >"Body"4. In Animator Window double click "... Read more
[DOTS Physics] IContactsJob skipping the first Contact information
Steps to reproduce:1. Download 1160777_repro.zip2. Open SampleScene and enter play mode3. Notice that 3 intersecting entity spheres ... Read more
Aborted UnityWebRequest does not clean up partly downloaded resources
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. On device, open Settings -> Apps -> AssetB... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...
How to reproduce:1. Open User's attached project2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)3. I... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool2. paint noisy height on each of them along the seams3.... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool2. paint noisy height on each of them along the seams3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS