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UWP use of StorageFolder to access files returns system exception
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build SampleScene4. Open VS solution5. Add restricted Cap... Read more
[VR]Editor crashes when Oculus Rift USB connector is unplugged during pl...
How to reproduce:1. Create a new project2. Enable VR in the Player Settings3. Enter the Play Mode4. Unplug Oculus Rift USB connector... Read more
[Android] Texture becomes distorted when using slider to change size of ...
To reproduce:1. Open attached project2. Build and run to Android3. Move the slider and watch the texture Actual result: The texture ... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
[LWRP][Vulkan] VFX Graph are not rendered or flickering on Mali GPU, cra...
To reproduce:1. Create a new project;2. Create a default VFX Graph;3. Drag it to the scene;4. Build and run the scene on Android dev... Read more
[Mobile] Tiled GPU perf. warning is thrown when Emulating Graphics with ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity2. Open "TestScene" scene3. Chang... Read more
Crash on RegisterPlugin when importing plugin
How to reproduce:1. Open the attached project2. If Unity didn't crash, RMB > Reimport All Actual result: Unity crashes. Reproduci... Read more
VideoPlayer cannot load a video when an unsigned HTTPS server URL is passed
How to reproduce:1. Download and open the user-submitted project2. Start Play mode3. Press the "Play HTTPS video" button Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS