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Crash on mono_handle_native_crash when dragging an Image with a long nam...
How to reproduce:1. Open attached project2. Drag the Image into the scene Reproducible with: 2018.3.0a1, 2018.4.3f1, 2019.1.0a9Not r... Read more
Loading time when opening a Project is increased
How to reproduce:1. Create and reopen the Project in any of our supported Versions2. Create and reopen the Project in 5.6 Version3. ... Read more
Crash on `anonymous namespace'::MarkBoneUp when entering Play Mode with ...
How to reproduce:1. Open attached project2. Open the RiggingTest scene3. Enter the Play Mode Reproducible with: 2019.1.7f1, 2019.2.0... Read more
Crash on AssetDatabase::ReserializePrefabs when attempting to save a pre...
How to reproduce:1. Open attached project (Bug.zip)2. Navigate to Test>Absolute Evil3. Press Cancel Reproducible with: 2019.3.0a1... Read more
GameObjects which have "NotEditable" flag enabled don't get greyed out i...
Reproduction steps: 1. Open "MinimalRepro.zip" project and "SampleScene" scene2. Select "CubeA"3. "BUGREPORT" -> "Set NotEditable... Read more
[Android] Empty project build fails with java.io.IOException
How to reproduce:1. Create a new project2. Switch platform to Android3. Build projectResult: build fails with java.io.IOException: F... Read more
Editor Crashes/raises an Error when "colors" NativeArray in BeginSubPass...
How to reproduce:1. Open "SampleScene" Scene in the attached "test-render-pass.zip" Project2. Observe the Scene View3. Check the Con... Read more
SceneHierarchyWindow.OnGUI.mouseDrag activity increases when Hierarchy w...
How to reproduce:1. Open the attached project("ProfilerTest)2. Fully expand "GameObject" Gameobjects in the Hierarchy3. In Profiler,... Read more
Scrollbars in various parts of the Editor are not functioning when click...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create a large list of GameObjects so that the Hierarchy wi... Read more
NullReferenceException errors are occurring when the font is assigned to...
How to reproduce:1. Open the attached 'boost.zip' project2. Create a new Game Object3. Add 'TextMeshPro - Text' component4. Assign a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS