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TextMeshPro overlay material only changes draw order in Scene View but n...
How to reproduce:1. Open the user-supplied project2. Open "SampleScene" Scene Expected result: Text Mesh Pro text in the Game View i... Read more
Editor freezes when using Debug.Log and trying to print a value within t...
How to reproduce:1. Open attached project "Case_1164485_repro.zip"2. Open "Paddle" scene3. Enter Play Mode Expected result: Editor d... Read more
[UWP] The exception is thrown when selecting TMP input field in Debug Build
Steps to reproduce:1. Download 1164482_repro.zip2. Switch platform to UWP3. Build SampleScene4. Open VS solution and build project (... Read more
[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...
How to reproduce:1. Open user-supplied project2. Open "BugReport" from the Menu tab > TransformBoundWindow3. Move the mouse insid... Read more
Sprite.OverrideGeometry Incorrectly overrides vertices
Steps to reproduce:1. Download attached project2. Open OverrideGeometryTest scene3. Enter play mode4. click on Perform OverrideGeome... Read more
Out of RAM crash when pasting Game Object into another scene
How to reproduce:1. Open the "Paste_OutOfRam.zip" project2. Open the "lives3.unity" scene3. Copy the "arenas" Game Object4. File >... Read more
[TextMesh Pro] Editor freezes and then crashes when font size is set to ...
How to reproduce:1. Open the attached project named Case_11644072. Select the Text gameObject and set the font size to 9999999999999... Read more
Animated transform local position is locked in Play mode when its Animat...
How to reproduce:1. Make a project with the user's attached 'timeline_issue.unitypackage', open 'timeline_issue' scene2. Enter Play ... Read more
[TextMeshPro] IndexOutOfRangeExceptions in TMP_InputField.cs are thrown ...
To reproduce: 1. Download attached "TMP_InputField_680930.zip" project and open in Unity2. Open "Repro" scene3. Change your Keyboard... Read more
[UIElements] Invalid command sound effect on Mac OSX when pressing Delet...
Steps to reproduce:1. Open attached project.2. Go to Window > UI > TEST.3. Select the TextField on the label.4. Press delete. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS