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[IMGUI] In splash screen section, add/remove buttons in logo list are mi...
In splash screen section, add/remove buttons in logo list are misaligned. Refer the attached screenshot. Steps to reproduce:1) Creat... Read more
Game View does not refresh after finishing Splash Screen Preview
Game View does not refresh after finishing Splash Screen Preview. Steps to repro:1. Create a new Project.2. File > Build Settings... Read more
[IMGUI] Project Settings window shrinks after restarting the editor on c...
Project Settings window shrinks to the size of the cursor after restarting the editor on changing Graphics APIs. Steps to repro:1. C... Read more
[IMGUI] Save scene pop up does not close after clicking on Don't Save bu...
[Graphics General] Save scene pop up does not close after clicking on Don't Save button on changing Graphics API. Save scene pop up ... Read more
[Improved prefabs] Duplicate gameObject gets created when a gameObject i...
Duplicate gameObject gets created when a gameObject is applied as an override to a cyclic prefab. Refer to the attached video. Steps... Read more
[Graphics General] Invalid OpenGL Context for rendering exception is thr...
Invalid OpenGL Context for rendering exception is thrown continuously on restarting the editor after changing Graphic APIs to OpenGL... Read more
Unneeded shader variants are added to the bundle when using Scriptable B...
Building asset bundles with the Scriptable Build Pipeline includes more shader variants than requiredHow to reproduce:1. Open the at... Read more
Crash when opening a scene when no errors are present
Reproduction steps:1. Open the attached "case_1339913-TestProject.zip" project2. Open the scene "Level 1" and enter Play mode3. Exit... Read more
Frame Debugger shows incorrect ShaderProperties input arrays
Frame debugger displays a double amount of shader properties for floats, vectors and matrices. Steps to reproduce: 1. Open Frame Deb... Read more
Importing Facebook SDK 7.17.0 throws errors/warnings and disables the Pa...
How to reproduce:1. Download Facebook SDK 7.17.0 from the Facebook website2. Create a new Unity project3. Import the Facebook SDK pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS