Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
Issue ID
1166596
Regression
Yes
Frame Debugger shows incorrect ShaderProperties input arrays
Frame debugger displays a double amount of shader properties for floats, vectors and matrices.
Steps to reproduce:
1. Open Frame Debugger (Windows -> Analysis -> Frame Debugger)
2. Click on any draw call.
3. Notice the array sizes for usual shader properties (like unity_MatrixVP) is 2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment