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Collab User Icon in the hierarchy can overlap hierarchy
When i resize the hierarchy (with collab installed) the person icon can overlap the hierarchy objects. Steps to reproduce- Open Unit... Read more
Legacy Sprite Atlas packer dialog shows incorrect path to Project Settings
How to reproduce:1. Create a new project2. Create a new Sprite Atlas3. Select it and inspect the warning in the inspector Expected r... Read more
[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...
To reproduce:1. Open attached project "ios-test-project.zip"2. Make sure that Graphics API is set to Metal3. Build for iOS device4. ... Read more
Masked text in UI scroll view becomes visible after search in hierarchy
Steps:1. Open attached project2. Load "Controls" scene3. Search for "Scroll"==>Masked text appears in the Scene view Note: Take a... Read more
[ProBuilder] Material will not propagate to new faces after several bool...
[ProBuilder] Material will not propagate to new faces after several boolean subtractions UPDATE: It has been noted that Boolean oper... Read more
"Reimport All" is broken in 2019.3 (in Asset Pipeline v2)
Reimport All" option of Context menu in Project View is broken in 2019.3 (in Asset Pipeline v2). Reproduced in 2019.3.0a3 How we can... Read more
Burst package errors out after switching the registry to staging or back
To reproduce:- start a new project- install latest version of burst package- the installation will give no erros- modify the manifes... Read more
There is no way to resize the Prefab Override window horizontally When P...
How to reproduce:1. Open the "SampleScene" Scene in the attached "CaseRepro1167597" Project2. Add a GameObject to the last layer on ... Read more
Error Message with length of multiple screen sizes is generated when cre...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project2. Drag the only GameObject to the Project... Read more
" : / * \ | symbols are available to use in Hierarchy but are changed to...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project2. Drag the only GameObject to the Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS