Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b5
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1167641
Regression
Yes
Legacy Sprite Atlas packer dialog shows incorrect path to Project Settings
How to reproduce:
1. Create a new project
2. Create a new Sprite Atlas
3. Select it and inspect the warning in the inspector
Expected results: Warning says: "Sprite Atlas packing is disabled. Enable it in Edit > Project Settings > Editor."
Actual results: Warning says "Sprite Atlas packing is disabled. Enable it in Edit > Settings > Editor."
Reproducible with: 2018.3.0b5, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Not reproducible with: 2017.4.30f1, 2018.3.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a12