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[GPU PLM] Baked lightmaps are different when baking with and without vie...
Steps to repro: 1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. In the Lighting window select Prioritize view check... Read more
[ProBuilder] Merging/welding vertices can result in out of bounds vertex...
[ProBuilder] Merging/welding vertices can result in out of bounds vertex references and exceptions In certain cases, welding/merging... Read more
Baking lighting with a static mesh, mixed light and Mixed Lighting enabl...
How to reproduce:1. Open attached project "LightBakeError.zip" and scene "SampleScene"2. In Lighting window, press "Generate Lightin... Read more
[Metal][HDRP]Editor activity spikes on Semaphore.WaitForSignal when Shad...
How to reproduce:1. Open the attached project ("HDRP_Performance")2. Open the Profiler and enable the Profile Editor3. In Profiler, ... Read more
Nested Prefabs lose their Connection when the Root Prefab is Deleted
How to reproduce:1. Open the attached project Case_11683982. Delete the Cube Prefab3. Observe the Hierarchy window Expected result: ... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
[macOS] WebViewWindow::~WebViewWindow() crashes when closing Editor afte...
To reproduce: 1. Open Unity and open any Project2. Open Asset Store window3. Search for "car engine"4. Choose "ENGINES" by Kristian ... Read more
AssetModificationProcessor.OnWillSaveAssets() contains an empty array of...
How to reproduce:1. Open the user-submitted project2. Save the project to save a Scene in the Assets directory3. Notice the Console ... Read more
GUIStyle.CalcSize() clips a part of the text when Custom font is scaled
How to reproduce:1. Open user-supplied project2. Enter the Game Mode > observe the lower text Expected result: Whole text is show... Read more
Editor crashes at FindActiveLights when calling mPreviewRenderUtility.Cl...
Steps to reproduce:1. Download 1168375_repro.zip2. Select in tool/foo. It will open the new Editor window3. Close the window Results... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS