Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a10
Issue ID
1168452
Regression
No
[GPU PLM] Baked lightmaps are different when baking with and without view prioritization
Steps to repro:
1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;
2. In the Lighting window select Prioritize view checkbox;
3. In the Lighting window press Generate Lighting button;
4. Wait until the lighting bakes and make a screenshot of the rendered scene after the baking is finished;
5. In the Lighting window clear baked GI data;
6. In the Lighting window untick Prioritize View checkbox;
7. In the Lighting window press Generate Lighting button;
8. Wait until the light baking is done and compare the rendering with the one achieved at step 4.
Expected result:
GPU PLM lightmap rendering is consistent with and without view prioritization.
Actual result:
GPU PLM lightmap rendering is different with and without view prioritization. See attached screenshots.
Notes:
- Reproducible in 2019.3.0a10, 2019.2.0b7;
- Could not test in the earlier versions, since of the package errors;
- Reproducible on Windows;
- Reproducible when baking with GPU Lightmapper; not reproducible when baking with CPU Lightmapper;
- Not reproducible in the simpler project in Legacy pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note:
This case will be revisited once new decorrelation changes will make it in.