Search Issue Tracker
[Mobile Notifications] Unfriendly name used in asset folder structure w...
When the Mobile Notifications package is installed, it creates a settings asset in the following location: Assets/Editor/com.unity.m... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
Mobile Notifications - Errors with Notification icons are drawn over the...
When selecting a texture to use as a Mobile Notification icon on Android, if you select a texture that can't be used then an error m... Read more
[Android] SystemInfo.processorType returns incorrect processor type valu...
1. Open attached "processorType" project2. Make a build&run to Snapdragon 845 device3. Observe processorType value Expected resu... Read more
[HDRP] Increasing the PBR sky radius value causes saturated sky line art...
Steps to reproduce:1. Open attached project2. Select Sky and Fog Volume3. Change the PBR sky planetary radius value4. Observe that v... Read more
Ping highlight does not mark a folded child GameObject in the Hierarchy ...
How to reproduce:1. Open user-submitted project (WrongPingDraw)2. Open the 'SampleScene'3. In the Hierarchy window Unfold the GameOb... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
Animating position in Animator breaks when a sprite Frame is changed
How to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. Press Play > observe the Game View Expected result: B... Read more
[LWRP] Different rendering order in Scene and Game view when endCameraRe...
How to reproduce:1. Open the attached project named Case_11710132. Open the SampleScene3. Observe the Scene view, notice that the Sp... Read more
[Hub] Last Modified date is not updated when project is on a external Ve...
How to reproduce:1. Create a new project on an external Veracrypt drive2. Open it and make some changes3. Save and close the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor