Search Issue Tracker
Fixed in 1.2.0-preview
Votes
1
Found in [Package]
1.0.2
Issue ID
1171138
Regression
No
[Mobile Notifications] Unfriendly name used in asset folder structure when package is installed
When the Mobile Notifications package is installed, it creates a settings asset in the following location:
Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset
Using "com.unity.mobile.notifications" in this path is not user friendly. This folder should be renamed to use the name of the package - "Mobile Notifications"
1. Open Unity
2. Create a new project with any settings
3. Install the Mobile Notifications package via the Package Manager
4. Inspect the folder structure created by the package in Project View
Expected Result:
The folder structure uses user friendly terms and strings.
Actual Result:
The package identifier is used in the folder structure.
Tested on Windows.
Occurs on package version 1.0.2 using 2019.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment