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[Android] "SystemInfo.deviceUniqueIdentifier" returns different IDs for ...
Reproduction steps:1. Open "1172174" project2. Build for Android3. Search logcat for "NewBehaviourScript" and notice the "deviceUniq... Read more
Cloth Gradient Tool produces a hard edge between nodes rather than a gra...
How to reproduce: 1. Open any (new) project2. Create a Plane gameobject in the scene3. Attach a Cloth component to the Plane4. Activ... Read more
Editor crashes at CreateDirect3D11SurfaceFromDXGISurface when GraphicsBu...
Steps to reproduce:1. Download 1172167_repro.zip2. Open "SampleScene" scene3. Enter play mode4. Open Scene window5. Select Camera Ac... Read more
[tvOS] Touchpad click doesn't register as a UI button click
How to reproduce:1. Build the attached project for tvOS2. Run the app via Xcode3. Press touchpad click on the remote (UI Button is n... Read more
[HDRP][VFX] Vfx graph particles are flickering in Motion Vector debug mode
Steps to reproduce:1. Open attached project2. Make sure SampleScene2.unity is opened3. Open Window -> Render Pipeline -> Rende... Read more
[MacOS] Pressing Save button in a pop-up window does nothing on MacOS Ca...
To reproduce:1. Create a new project2. In the top menu bar press Save As...3. In the pop-up window press Save Expected: the scene is... Read more
Transform Scale Z input field's text is not highlighted when navigating ...
How to reproduce:1. Create a new project2. Select 'Main Camera' GameObject3. Select checkbox of the Camera component in the Inspecto... Read more
[VFX] Compute shader MotionVector Property error thrown when opening gra...
Steps to reproduce:1. Open attached project2. Make sure SampleScene1.unity is opened2. Open through VFX graphs in the assets fodler ... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
[Editor] Color Picker state is always active even if a color is selected...
Color picker keeps on selecting colors even if the mouse is clicked at a particular color also selected color is not getting applied... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field