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Particle System Renderer is not updated during Runtime when SetPropertyB...
How to reproduce:1. Open the attached project("Test_1174499")2. Enter Play Mode Expected result: Box sprite is displayedActual resul... Read more
Particle System that uses Force Field behaves inconsistently when frame ...
Repro steps:1. Open the attached project2. Select "GameObject" in the Hierarchy and change the "Framerate Cap" parameter to 60 in th... Read more
Sprites are not Rendered in Build or Editor when their Sorting Layer is ...
Steps to reproduce:1. Open users attached project "PixelHorror.zip"2. Build the project with "JaimeScene"3. Notice the Player Sprite... Read more
[VSCode Editor] Opening any file will open in VS Code instead of in the ...
Opening a scene file for example opens in VS Code instead of in Unity Editor 1. Open Unity 2019.3.0a122. Start new project3. Create ... Read more
[Metal] Realtime Lightmap Color is wrongly generated, when Material's Al...
How to reproduce:1. Open user's attached project2. Observe the indirect lighting Expected result: Realtime Lightmap is blue when Mat... Read more
Parts of Cloth Mesh disappear when entering Play mode
To reproduce:1. Open attached project ("case_1174475-ClothIssue.zip")2. Open Assets -> Scenes -> "SampleScene"3. Press Play an... Read more
Errors appear when trying to build imported Polybrush
To reproduce:1. Create a new project2. Import Polybrush from package manager3. Build and run to the platform Actual result: Build fa... Read more
Speedtree Billboard rendering makes billboards Stretch and Flicker on th...
How to reproduce:1. Open the User attached project named "brokenTreeRendering"2. Open the brokenTrees scene3. Move around the Scene4... Read more
[Android] Application freezes when permission for GPS or camera is allow...
To reproduce:1. Download attached project2. Build and run to android device3. Hit the "Show Camera Permission" button4. Allow Camera... Read more
Underscore disappears when written in Bundle Identifier field
Repro steps:1. Open any Unity project2. Go to File > Build Settings > Player Settings... in your Editor3. In the Project Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field