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Subtractive Mixed Lighting used with a Static Shadows Only Object change...
How to reproduce:1. Open user-submitted project (SubtractiveStaticShadowOccluder)2. Open the SampleScene3. Open the Lighting Setting... Read more
Collider stays behind when GameObject with multiple Colliders is set as ...
How to reproduce:1. Open the attached project("case_1174519")2. In Hierarchy select "My Child" GameObject3. Enter Play Mode4. Observ... Read more
[macOS] Display Resolution Dialog does not remember the previous 'Window...
How to reproduce:1. Create a new Unity project2. Build the project3. Open the app to see the Display Resolution Dialog4. Check the '... Read more
[Android] Android SDK Build-Tools newest version location can fail
How to reproduce:1. Make sure Android SDK Build-Tools versions 28.0.2 and 28.0.3 are installed2. Download the originally attached pr... Read more
Particle System Renderer is not updated during Runtime when SetPropertyB...
How to reproduce:1. Open the attached project("Test_1174499")2. Enter Play Mode Expected result: Box sprite is displayedActual resul... Read more
Particle System that uses Force Field behaves inconsistently when frame ...
Repro steps:1. Open the attached project2. Select "GameObject" in the Hierarchy and change the "Framerate Cap" parameter to 60 in th... Read more
Sprites are not Rendered in Build or Editor when their Sorting Layer is ...
Steps to reproduce:1. Open users attached project "PixelHorror.zip"2. Build the project with "JaimeScene"3. Notice the Player Sprite... Read more
[VSCode Editor] Opening any file will open in VS Code instead of in the ...
Opening a scene file for example opens in VS Code instead of in Unity Editor 1. Open Unity 2019.3.0a122. Start new project3. Create ... Read more
[Metal] Realtime Lightmap Color is wrongly generated, when Material's Al...
How to reproduce:1. Open user's attached project2. Observe the indirect lighting Expected result: Realtime Lightmap is blue when Mat... Read more
Parts of Cloth Mesh disappear when entering Play mode
To reproduce:1. Open attached project ("case_1174475-ClothIssue.zip")2. Open Assets -> Scenes -> "SampleScene"3. Press Play an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS