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Exception thrown when Dispose SearchCollectionView
If a SearchCollectionView is disposed before it was attached to panel (generally in automated tests) it will throw a null exception ... Read more
White Edges appear during Camera movement in runtime when using FSR2 wit...
How to reproduce:1. Open the attached “IN-106131” project2. Open the “OutdoorsScene”3. Enter Play mode and make sure the Scale is se... Read more
Lens Flare renders without occlusion when the light source is obstructed...
How to reproduce:1. Open the attached “IN-105965”2. Build and run for Android3. Inside the Android Player, observe the moving Sphere... Read more
The PostProcessSceneAttribute callback is not invoked when the Player is...
Reproduction steps:1. Delete the “Library” folder included in the "ReproProj" project2. Open the project3. From the menu bar, select... Read more
"Cameras" menu window size is broken when "Control the selected camera i...
Reproduction steps:1. Create a new blank 3D project2. In the Scene view, in the tool overlay at the bottom left, press the "Cameras"... Read more
No Icon is used for an Animation Override Controller when importing the ...
Steps to reproduce: Drag/Import the attached Unity Package into any Project Observe the Animation Asset icons in the Unity Package I... Read more
AssetBundleManifest has missing dependencies when "UseParallelAssetBundl...
How to reproduce:1. Open the “IN-106222_Bundle_Deps“ project2. From the Menu bar select Tools > Test Bundle Builds3. Observe the ... Read more
Sprite rich text tag does not render the sprite when sprite asset is spe...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
[Android] The audio is muted after returning back to the app when record...
Steps to reproduce:1. Open the “IN-105407” project2. Build and Run3. Enable sound and observe that the audio is playing4. Go to the ... Read more
Light 2D component documentation button leads to a page that does not ex...
Steps to reproduce: Create a new Unity project using the Universal 2D template Select the "Global Light 2D" GameObject in the Hierar... Read more
All about bugs
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Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size