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[Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex o...
How to reproduce:1. Before you open a project, add the commandline option {{-enable-memoryprofiler-callstacks}} (via the three dot m... Read more
[Vulkan] Artifacts appear in the Player when using Screen Space shadows ...
Reproduction steps:1. Open the attached “IN-113563” project2. Build and Run the Android Player3. Observe the Android Player Expected... Read more
Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Texture...
Steps to reproduce: Open any Project Select any Texture in the Project Browser Click the "Open" button at the top right corner of th... Read more
GUI.changed is not set when dragging objects onto the header of a Reorde...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Editor/SomeObject.asset” asset in the Project window... Read more
Animation Mask changes are not saved when disabling bones in Generic mod...
Reproduction steps:1. Open the attached “IN-113089.zip” project2. From the Project window, select the “Model_ArmatureOnly.fbx” asset... Read more
Validation message in package creation contains unclear 'SemVer' abbrevi...
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click “” and select “Create package” Ente... Read more
[WinEditor] Docked tabs cannot be dragged across displays with different...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the left monitor is at 100% scaling and is a... Read more
Probe Volume Baking Set Reference Documentation is missing
Steps to reproduce: Open any URP Project Enable "Adaptive Probe Volumes" in your RP Asset Navigate to Window > Rendering > Lig... Read more
[VFX Graph] Warning Set Position Shape block using the Thickness mode
Steps to reproduce: Create a new VFX with the Simple Loop template. Open the created VFX in the Initialize context, select the Set P... Read more
Crash on RendererScene::NotifyInvisible when entering Play mode after un...
How to reproduce:1. Open the attached “IN-109345” project2. Open the “Home” Scene3. In the Hierarchy, select the “Game Room Light 1”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings