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Fixed
Votes
0
Found in
6000.2.3f1
6000.3.0b1
Issue ID
UUM-116024
Regression
Yes
Animation Mask changes are not saved when disabling bones in Generic model FBX assets
Reproduction steps:
1. Open the attached “IN-113089.zip” project
2. From the Project window, select the “Model_ArmatureOnly.fbx” asset (Assets > FBX)
3. In the Inspector, open the “Animation” tab
4. Expand the “Mask” dropdown
5. In the “Definition” property dropdown, select “Create From This Model”
6. Expand the “Transform” property
7. Uncheck/disable any bone (e.g. Root)
8. Click “Apply”
9. Observe the previously disabled bone in the list
Expected result: The bone remains disabled
Actual result: The bone is re-enabled
Reproducible with: 6000.2.0a9, 6000.2.3f1, 6000.3.0b1
Not reproducible with: 6000.0.56f1, 6000.2.0a8
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environments tested
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Resolution Note:
Fixed by another internal issue: UUM-115035: Various clip import avatar mask issues