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[Linux] [Vulkan] [HDRP] Crash on DynamicHeapAllocator::Allocate when cre...
How to reproduce:1. Create or open any HDRP project by forcing Vulkan-- observe the crash Reproducible with: 2018.4.7f1, 2019.2.2f1 ... Read more
Crash on CopyChannelDirect when trying to save a model
How to reproduce:1. Open the "scene" Scene in the attached "repro.zip" Unity project2. Click Tools > Load assetbundle and import ... Read more
Initial position of the Timeline FBX animation doesn't match with the FB...
How to reproduce:1. Open attached project ("1176983.zip")2. Open SampleScene scene Expected result: Timeline version of "racanim" Ga... Read more
[Graphview] click-drag select on input field that ends outside of the fi...
Latest repro: Version 2020.1.0a1 (998f3306adcf)Earliest repro: Version 2018.4.4f1 (5440768ff61c) Repro steps:1. Open any shadergraph... Read more
Errors are Constantly thrown when Active Input Handling is set to Input ...
How to reproduce:1. Create a new URP template project2. Open Project Settings > Player > Active Input Handling and set it to "... Read more
Physics.Processing cpu time spike is displayed in the Profiler when an i...
How to reproduce:1. Open the attached 'HeliosImageLoading.zip' project2. Enter Play mode and press 'Space' key3. Observe the Profile... Read more
Animation and Animator windows have some styling issues
Animation and Animator windows still use old icons and have some coloring and alignment issues. Read more
[Linux] Tile Palette's default brush does not paint tiles
How to reproduce:1. Download the attached project '1176950repro.zip'2. Make sure 'scene' Scene is opened and select 'Grid' Game Obje... Read more
High CPU Load when editor is trying to trim Full GI Cache
How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more
GameObjects with LWRP custom shader are not rendered in the Player
How to reproduce:1. Open the attached project2. Open PerformanceTest scene3. Build and run Expected: Two spirals are rendered in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS