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[Android] system resolution is not set to 4K when running on 4K display
Reproduction steps:1. Open "1178233" project2. Build & Run for Android3. Notice "System width", "Render width" and "Resolution w... Read more
Shader Graph with Texture 3D Asset Node throws InvalidCastException when...
How to reproduce:1. Create a new Unity project2. Download the Shader Graph package3. Create a PBR Graph and add Texture 3D Asset Nod... Read more
The excute order of Native Plugin's OnUpdate and GL.IssuePluginEvent is ...
To reproduce:1) Open the attached project and scene2) Build and run on Windows3) Wait a few seconds for the console to fill4) Copy a... Read more
UIElementsScrollView.ScrollTo() scrolls to the top of the ScrollView whe...
How to reproduce:1. Open the attached project "1178213.zip"2. Open the sample editor window (Window -> UIElements -> Sample Wi... Read more
[WindowsMR] Remoting from player fails as target actively refuses connec...
1. What happened connecting from player (2020.1) to device results in target actively refusing the connection and thus crashing the ... Read more
Shadow map size calculation is broken
The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more
SetValueWithoutNotify doesn't work when integerField have its isDelayed ...
How to reproduce:1. Open the attached project named Case_11781682. Go to Window -> UI Elements ->Test3. Observe the Int Field ... Read more
[Vulkan] Semaphore.WaitForSignal goes up to 500ms when resizing any Edit...
Steps to repro:1. Create a new project2. Set Graphics API to "Vulkan"3. Try to resize any window Expected result: Editor does not la... Read more
GameObject is added as a child when dragged from Project window in-betwe...
How to reproduce:1. Open attached project ("pro.zip")2. Select resource ("Square") from Assets folder3. Drag selected resource in-be... Read more
[Android][Legacy Sprite Packer] Legacy Sprite Packer doesn't repack spri...
Reproduction steps:1. Open "case_1170597-ETC2_fallback_system_legacy_packer.zip" project2. Enter Play mode3. Notice "Size: 21MB"4. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS