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UnityLinker exception when building to any platform with managed code st...
To reproduce:1. Open attached project2. Build and run to any platform Actual result: the Fatal error in Unity CIL Linker appearExpec... Read more
[UI] Unwanted padding is added when maximizing editor windows
Steps to reproduce: 1. Create a new project or open an existing one2. Focus on Scene view and press Shift + Space key combination to... Read more
[Terrain] Exporting raw of terrain in Project browser doesn't show up un...
Exporting raw of terrain in Project browser doesn't show up until Unity is refocused. Refer the attached video Steps to reproduce:1)... Read more
[Terrain] Exporting raw of terrain opens up recent folder instead of cur...
Exporting raw of terrain opens up a recent folder instead of the current hierarchy of the project. Refer the attached video Steps to... Read more
[UI] Area Error tooltip is missing in the Mesh Importer settings
Steps to reproduce: 1. Select the mesh file in the project2. In the Mesh Importer settings, make sure that Generate Lightmap UVs is ... Read more
[Visual Effect Graph] Text overlaps dropdown arrow icon in Choose Gizmo ...
Text overlaps dropdown arrow icon in Choose Gizmo window. Steps to repro:1. Create a new project.2. Windows > Package Manager >... Read more
[VCS] GetLatestIsValid and LockIsValid always returns false for "asset" ...
How to reproduce:1. Extract the attached project to your preferred workspace and open it ("GetLatestIsValid and LockIsValid issue.zi... Read more
[Visual Effect Graph] Slider overlapped Field of View text in Camera pro...
The slider overlapped Field of View text in Camera property on expanding Transform dropdown. Steps to repro:1. Create a new project.... Read more
[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour ...
[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour when moving it in and out of a Light Reactor Repro Steps: 1.... Read more
[Terrain] Terrain material Render queue name gets clipped for "From Shader
Terrain material Render queue name gets clipped for "From Shader". Refer the attached screenshot Steps to reproduce:1) Create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS