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[macOS] Screen.currentResolution method returns incorrect screen resolution
How to reproduce:1. Open user's attached 'screenresolution.zip' project2. Maximize Editor window3. Screen -> Log current Resoluti... Read more
[Android] Input.GetKey returns false when S-Pen is being used on Samsung...
To reproduce:1. Open attached project2. Build to Samsung device with S-Pen3. Use the Pen on the mobile screen Actual result: The pen... Read more
Prefab instances lose reference when a library is deleted and scripts us...
To reproduce:1. Extract attached project ("case_1185524.zip")2. Delete Library folder and move Scripts folder out of Assets3. Open p... Read more
[Main] Particles using mesh shape emission don't emit if the start color...
Repro steps:1. Create a new particle system2. Set the emission shape to mesh and assign a default cube3. Change the start color's al... Read more
Toggle Groups are not cleared when reassigned or nulled
To reproduce:1. Set Toggle Groups from a script and pool Buttons(More exact repro steps will be added later) Expected result: Toggle... Read more
[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from P...
Reproduction steps:1. Open "1185474_minimal_2.zip" project2. Enter play mode3. Open the "Stats" tab4. Note the FPS5. Select "POSTPRO... Read more
Mixer effects with wet-mixing doesn't change the audio output when they ...
How to reproduce:1. Open the attached project ("case_1185470-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
[iOS] Seventh Generation iPod Touch is not recognized using Device.gener...
Reproduction steps:1. Open the attached project.2. Build and run the "SampleScene" on the 7th gen iPod. Actual behavior:- "iPodTouch... Read more
[SRP][VR] Performance is significantly worst using Single Pass Instanced...
Steps to reproduce:1. Create a new HDRP project2. In Player Settings, set 'Virtual Reality Supported' to true, and choose Open VR3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS